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Knights Of The Republic

The Sith threaten the galaxy and its up to you to collect, battle and role-play with the 60 new Star Wars Miniatures figures from Wizards of the Coast in order to save the Republic and the galaxy.

The Old Republic is on the verge of collapse and the Sith Armada, headed up by the Mandalorians, is ready to strike.  Only the Jedi can stop them.  Whose side are you on?

Each Booster Pack includes seven pre-painted Star Wars miniatures and full color game stat cards.   The figures are tightly painted with no slop over and the sculpting is pretty detailed considering the scale of he figures.

Choose from three different Booster Packs: one with a Jedi cover, a Sith cover or a Mandalorian cover.  Live the adventure in 3D. 

Dungeons & Dragons Miniatures Game:

 

Against The Giants

Get ready to get large as Dungeons & Dragons rolls out its Against The Giants Miniatures Game Booster Packs. 

The bigger they are, the harder they hit!  Gamers will learn that hard lesson as the giants are loosed out of the halls of the Titan Lords.  The Giants follow the lead of flame, earth and death as they attack, ravage and kill humans, dwarves and elves.

As the massacre increases other forces of darkness take advantage of the chaos and begin their own attack.  Can anything stop the giants, the undead, demons, magical creatures and other denizens of the dark?

Dungeons & Dragons Miniatures Game: Against The Giants Miniatures Game Booster Packs contain eight fully-painted miniatures sculpted to the highest stands, one huge figure and Game Stat Cards.  The  miniatures can be used with D&D Role-playing Game.

  

Magic The Gathering: Shadowmoor

The Shadowmoor: something weird is happening in the world of Magic The Gathering.    Shadows creep across the landscape, a sense of dread and despair seep into every crevice and crack and frightening new and spooky magic is happening in Lorwyn.

In the Army of Entrophy Theme Deck thingss have begun to wither and die.  Decay, corruption and lethargy hold sway as the natural state of nature is accelerated.  Use the lethargy to defeat your foes as you steal and bleed their very life force from them. 

In the Aura Mystery Theme Deck, unleash the power of enchantments.  Build up your own army of beasties and characters while you deplete your enemy's.  Use your magic to turn the tide of battle in your favor.  Combine Entrophy with Aura Mystery and you are nearly unstoppable.

In the Shadowmoor Fat Pack players get eight Booster Packs, a Player's Guide, a 40-Card Basic Land Pack, Life Counters and a exclusive Pro Tour Player Card.  All of it comes in a heavy duty box with panoramic Shadowmoor illustrations on all sides.

Lords of Summer

 

Sourcebook for

 

Changeling: The Lost

By Tim Grubbs

I’ve been a fan of Changeling: The Lost for a while now, so I look forward to each new book as they come out and browse through them for new ideas to add to my weekly Changeling game.  Lords of Summer is a valuable tool for Changeling storytellers, particularly would-be storytellers.  The first chapter deals the freehold where a Chronicle is set.  Unfortunately, information is kind of sparse, only about 14 pages, but it should give enough ideas for any Storyteller to work into their game.  The Freehold description was just an appetizer for the main course of the book.  Even though Chapter Three provides over a dozen new Orders for Changelings to join, it is an afterthought compared to the second chapter.

In Chapter Two, the book covers all four major courts, exhaustively covering their relations with other Changelings and supernatural denizens of the World of Darkness, notable positions that can be held within a Court, New Court Contracts, Court-specific Orders, and tips for playing a member of a certain court.  Unfortunately, there are flaws in the chapter.  Each Court description feels like it was written by a different author, and there’s no consistent organization to each Court.  This flaw is annoying, but I’m willing to overlook it because of all the valuable game material that I can use.

Even though the book is primarily a tool for Storytellers, I believe players could get some use out of it by getting into the mindset of their Court.  They could even take on one of the roles listed in the book along with the status and danger that comes with it.